One of the new terrain types (and the defining feature of one constellation) is “Minefield” terrain. When your units move across Minefields, they’ll have a certain chance of being destroyed every beat.
Crossing a Minefield will destroy a portion of your units, but sometimes it’s a worthwhile shortcut. In some levels, there will be valuable suns that are completely surrounded by Minefields. These can be easy to defend, but costly to initially capture. It can be tricky to figure out when the Minefield is worth crossing!
The Minefields won’t stick around forever, though. As units get destroyed, the minefield will start to disappear. After a while, gaps will appear in the minefield, allowing units to pass through freely. This ensures that the defensive bias will diminish over time, opening the way for more typically aggressive strategies.
Minefields are conceptually very simple, but they can twist your tactics in interesting ways. This was the goal for our new constellations. These new levels feel markedly different from the “vanilla” Auralux gameplay, changing the strategic dynamic without making the game feel overly complicated.
Auralux: Constellations is trying to get through Steam Greenlight right now, so go give it a vote! We’ll be talking about a lot more constellations in the future, so stay tuned via Twitter, Facebook, or this blog.